Each infection card has a status of infected or not infected, which can only be revealed by scanning the card - a scanner (red cellophane) reveals hidden text showing the status. These cannot be used by players to pay for actions, and so reduce the players ability to do things in the game. Wounds caused by intruders can also infect them, adding infection cards to the player's deck. These are represented by noise tokens, and whenever one would be placed where there is already one present, an Intruder appears and attacks the character. When moving to an empty room, characters hear strange noises, which may be the workings of the ship's machinery or an alien presence. This has additional effects, such as the room being on fire or malfunctioning, the character getting covered in slime or a door closing behind the player and trapping them. Each time a new room is revealed, an exploration token is also revealed. Not all rooms are available in every game, and the locations of rooms are randomised. While moving around the ship, players reveal rooms, each with unique room action abilities. Intruders come in several varieties of increasing toughness: larvae, creepers, adults, breeders and the queen. Players take turns performing actions such as moving around the ship, searching for equipment, fixing malfunctions, healing wounds and encountering Intruders. Every action has a cost which must be paid in action cards. There are also basic actions that do not have action cards. Each character's deck is unique, featuring actions only available to them, actions available to all characters at identical cost, and actions available to all characters at different costs (representing differing levels of ability). In the player phase, players draw five cards from their personal Action decks. ![]() The game is limited to 15 turns.Įach turn is divided into two phases, the player phase and the event phase. It is possible for none, some or all of the players to win. To win the game, they must be alive at the end of the game, reach Earth and accomplish their chosen objectives. ![]() During the Kickstarter campaign, a Mechanic was added as a 5th player expansion stretch goal, and a Medic was available as an add on.Īt the start of the game, all characters have awoken in the hibernatorium in the center of the Nemesis, suffering partial amnesia - they no longer recall which rooms are on the ship or where they are. Characters included in the base game are Captain, Pilot, Scout, Scientist and Soldier. Players select a character to use and take the appropriate player board and cards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |